Recipes reference
All live on @stepupgaming/comfy-workflows and @stepupgaming/comfy-workflows/recipes.
Guide: Recipes. Example: Composition.
textToImage(opts) → Graph
Checkpoint → CLIP encodes → empty latent → KSampler → VAE decode → Save.
TextToImageOptions: checkpoint, positivePrompt, seed (required), plus optional negativePrompt, width, height, batch, steps, cfg, sampler, scheduler, denoise, clipStopAtLayer, loras, filenamePrefix.
Values may be ParamRef (checkpoint, prompts, seed, width/height/batch).
img2img(opts) → Graph
LoadImage → VAE encode → KSampler(denoise, default 0.7) → decode → save.
image is AssetRef | path string | output ref.
inpaint(opts) → Graph
LoadImage + LoadImageMask → VAEEncodeForInpaint → KSampler.
maskChannel default "alpha". growMaskBy default 6.
outpaint(opts) → Graph
PadImageForOutpainting → VAEEncodeForInpaint → KSampler.
left / top / right / bottom, feathering default 20.
withLora(graph, loras) → Graph
LoraSpec: { lora_name, strength_model?, strength_clip? }. Accepts one spec or an array. Preserves ParamRefs.
withControlNet(graph, opts) → Graph
Inserts ControlNetLoader + ControlNetApplyAdvanced on the first KSampler.
hiresFix(graph, opts?) → Graph
LatentUpscaleBy + KSamplerAdvanced before the VAEDecode that consumes the last sampler.
scaleBy default 1.5. denoise default 0.5.
upscale(graph, opts) → Graph
Pixel upscale-model pass (see source for options).
explainGraph(graph) → string
Human/agent-readable expansion.