Asset handling
AssetRef
A local file the runtime must upload before /prompt:
import { AssetRef } from "@stepupgaming/comfy-workflows";
const image = new AssetRef("C:/pics/input.png"); // kind defaults to "image"
const mask = new AssetRef("C:/pics/mask.png", "mask");On disk: {"$asset":"C:/pics/input.png"}. The TS client uploads (/upload/image, /upload/mask) on a clone of the graph, then rewrites the ref to the server filename.
If an AssetRef reaches compile without staging → E_ASSET_UNSTAGED. Upload failure → E_ASSET_STAGE_FAILED.
Full asset management (sync, dedup, cleanup) is not built. The staging seam is.
Paths in packages
Checkpoint names (v1-5-pruned-emaonly.safetensors) are portable parameters. Absolute machine paths are not.
cwf pack fails with E_PACK_LOCAL_PATH and a suggested cwf expose. Do not publish C:\Users\Alice\Videos\input.mp4 as a default.
Windows and Unix paths with spaces are valid on the machine that runs Comfy. They are still not portable defaults.